![]() ![]() One gamer succinctly summed up the situation by asking, "Imagine if someone had patented the double jump?" However, it looks like that won't happen as Microsoft has patented the system, meaning it will only be available to use in Warner Bros. system would impact other titles and genres. When the Nemesis system debuted, gamers and journalist alike daydreamed about how such a unique A.I. That enemy might also recall the previous battle and taunt the gamer with their prior defeat. For instance, if the gamer lost to an orc captain, that same enemy might turn up later in the game, as a tougher, more powerful war chief. How the Nemesis system worked was that enemy bosses would remember the gamer's character and rise and fall in strength depended upon how their skirmishes with the main character played out. The system revolutionized enemy A.I., allowing for a myriad of different gameplay experiences based on style of play and battle outcomes. The Nemesis system was a breath of fresh air in gaming development when it burst on the scene in 2014's Middle Earth: Shadow of Mordor. Filed Under: " Middle Earth: Shadow of War" ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |